Wrye Smash



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For the Binary field, browse to your Wrye Bash installation and select the Wrye Bash.exe application. Uncheck Close MO when started if necessary. Click the Add button. This will add Wrye Bash to your executables list. Now each time you want to run Wrye Bash, simply select it from the drop-down menu at top right and click Run. Wrye Mash has been around for years, originally developed and maintained by Wrye. There have been a few versions since, as well as couple of forks. Nowadays, Polemos' fork is the recommended one: it integrated important modding tools such as MLOX and tes3cmd and is actively maintained. I am not a Wrye Bash expert, but highlight the mod that is red or orange and look on the right side in the middle. It should list the Master files for the mod. Look for the the red or orange color there and make sure you are not missing a master file for that mod. Also make sure the master files are listed in the right order for the mod.

Wrye Bash can appear daunting at first. To help make it more manageable, the documentation has been split into a few readmes that are targeted towards different usage requirements. This readme covers only the most commonly used features, so that the average user can start using Wrye Bash without being overwhelmed.

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Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players. There are now several versions from which users may choose. All offer the same functionality for handling installer packages, mods and savegames through a GUI (With the exception being the Wrye Mash GitHub Fork by Sharlikran and Wrye Mash 2018 fork by Polemos which have more functionalities). A tutorial (in pdf format) is available from vermin.

  • 1Versions

Versions[edit]

Original[edit]

  • Version: 0.84 [2/5/2009] Updated rarely.
  • Author: Wrye
  • Download: Wrye Mash
  • Readme: Wrye Mash
  • This version requires a download of python and wxpython. An installation tutorial can be found at the UESP Forums.
  • For those willing to edit python, this version still offers the greatest customizability. An example of integrating external utility functions into the GUI is available from abot's edited file.

WMSA[edit]

  • Version 0.0.3 [2010.11.6]
  • Author: Melchor
  • Download: WMSA
  • This is the first standalone version. This version introduced the 'Utilities' tab, allowing the user to call up programs from the Wrye Mash GUI.

Wrye Mash Fork[edit]

  • Version: 2011.05.11, 2012.01.05-dev
  • Author: Yacoby
  • Download: Wrye Mash Fork
  • This is the latest standalone version.

Wrye Mash Fork Python version[edit]

  • Version: 2014.08.31
  • Author: Yacoby
  • Download: Wrye Mash Fork
  • This is the latest Yacoby's not-standalone version. It should be more compatible with new Python versions, contains a couple of fixes after 2012.01.05 release and offers same customizability as Wrye's original because of not being compiled into standalone executable.

Wrye Mash GitHub Fork[edit]

  • Version: 87 Beta2 [Under Development]
  • Author: Sharlikran
  • Download: Wrye Mash Releases
  • Homepage: Wrye-Code-Collection
  • This version has various bug-fixes and Unicode updates. Most of the testing for the Unicode changes has been done by Leonardo. He has a Swedish environment that is great for testing. There is a compiled EXE but you can also obtain the latest Python code. The current Python code may contain changes not in the latest standalone EXE.

Wrye Mash -Polemos fork- 2020[edit]

  • Version: 101beta 4/2020
  • Author: Polemos
  • Download: Morrowind Nexus
  • Source: Github
  • Homepage: Morrowind Nexus
  • This standalone edition of Wrye Mash is based on the latest Yacoby's source. The 'editing the file header' bug is fixed and retains all the extra functionalities like drag and drop. It has mlox and TES3cmd support and many new features like: A toolbar menu, mod order snapshots, TES3lint support, BSA Archives support, UNICODE support, MWSE support, animation package support and much more. Tested in WinXP, Win7 x64 and Win 10. The author is currently also working on OpenMW and for implementing support for TES3MP.

Wrye Mash for OpenMW[edit]

Wrye Smash
  • Version: v101 alpha 4/2020
  • Author: Polemos
  • Download: Morrowind Nexus
  • Source: Github
  • Homepage: Morrowind Nexus
  • Wrye Mash for OpenMW (soon also for TES3MP). A stand alone edition of Wrye Mash Polemos fork (same code base), but configured for OpenMW by default. Still in alpha stage so missing a lot of features.

Installer Packages[edit]

  • Install and uninstall mod packages through a simple interface. No need to manually track the files belonging to different packages.
  • Easily view resource conflicts between packages.
  • Includes a 7zip dll allowing installers to remain in a compressed format, automatically uncompressing when the user installs the package.

Mod Management[edit]

  • Select, reorder and rename mods.
  • View mod readmes.
  • Label mods by Group/Genre (e.g., Fix, Weapon, NPC, Quest, etc.)
  • Sort mods by: Name, Date, Load Order, Size, Group/Genre, Author.
  • Backup, duplicate, snapshot, hide/unhide mods.
  • Merge and resequence leveled lists.

Mod Repair[edit]

  • Repair mod references.

Mod Editing[edit]

  • Edit Author and Description fields.
  • Edit masters list.
  • Copy esm to esp and vice versa.
  • Sort records.
  • Review
    • File statistics.
  • Export/Import
    • Dialog. (Formatted to ease spell checking and revising.)
    • Living Cities of Vvardenfell style schedules.
  • Systematically replace references.
    • Users can define arbitrary ref replacers.
    • Necessities of Morrowind: replace statics and bottles.
    • Morrowind Comes Alive: replace placeholders with MCA spawn points.

Savegame Management[edit]

  • Load Masters (Set load list to savegame's master list.)
  • Rename, backup, duplicate, snapshot, hide/unhide saves.
  • Sort saves by: Name, Date, Size, Player Name, Cell.
  • Edit Masters List
    • Sync to changes in the load list.
    • Upgrade to a newer version of a mod.
  • Review
    • Journal
    • Map Notes
    • File statistics.
  • Remove/Reset
    • Creatures spawn points.
    • Bethesda creatures, doors, containers.
    • User defined lists of objects.

Savegame Repair[edit]

  • Repair All
    • Repair mismatched references.
    • Remove orphan contents.
    • Remove debris records.

Screenshots[edit]

  • These images display the latest Yacoby build (2012.01.05-dev). The Original from Wrye, Melchor's WMSA, Yakoby's Wrye Mash Fork Standalone and Python look the same and offer the same management and repair functions for installers, mods and savegames as described above.
  • The Wrye Mash GitHub Fork by Sharlikran and Wrye Mash 2018 fork by Polemos have more functionalities and a more modern look which are not shown in the images below.
  • Installers

  • Mods

  • Saves

  • Doc Browser

  • Utilities

Retrieved from 'https://en.uesp.net/w/index.php?title=Tes3Mod:Wrye_Mash&oldid=2136957'

About Wrye Musings

Wrye Musings primarily hosts my Morrowind and Oblivion mods, utilities and tech notes. Morrowind players should jumMost viewers will find the Wrye Bash (Oblivion) and Wrye Mash (Morrowind) utilities to be of most interest. However, you'll also find several other minor and major mods here – several of which are considered to be must have by many experienced players.

In the future I may have a small amount of material on the gaming business. (No, I'm not in it, but I'm considering it.) See Gaming Business for that.

About Wrye

What Is Wrye Bash Skyrim

Wrye is the famous Monkey God of Modding (for Morrorwind and Oblivion games that is – Wrye has to maintain a pose of some humility or the other gods get on his case). His earthly form is that of a Japanese Snow Monkey. He likes to hang around in mountain springs along with all of the other snow monkeys, surrounded by his harem of 'Lara' monkeys. For more info (and the all important Zookeeper's Warning) see Wrye@UESP.

PS: The name isWrye, like 'Rye'!

Status [12/5/2009]

I'm retired from Oblivion and Morrowind modding. I am considering going into the gaming business, but not in the usual way. Rather I'm particularly interested in what I call 'mega modding' – a business model built specifically to foster/reward very heavy modding. I plan to post more about that later – just as soon as I beat World of Warcraft. (I.e. five years form now. ... Well hopefully sooner.)

Wrye Smash 使い方

News Flash: World of Warcraft is very addictive! Especially to somewhat obsessive monkey gods. I'm not sure it was a good thing for the hot springs managers to add internet connected, waterproof high rez PCs at the hot tub. Well, probably I'll slow down once I have all 9 of my characters to level 80, with fully leveled professions, etc.

Project Status [12/5/2009]

I'm very pleased to see that several of my long time projects are being carried on by other folks now that I have retired. My immediate plan is to continued to host docs here for those projects. I would like a more permanent open source project management solution. Which I will work on as soon as I beat World of Warcraft.

Site Status [12/5/2009]

I'm in the process of rebuilding the site. Main slowdown at this point is that I need to update all of the mod doc files to point to the new site and then upload them to one of the favored mod download sites. And of course, world of warcraft playtime!